


An investigative journalist enters the abandoned Mount Massive Asylum, a psychiatric hospital where horrific experiments were conducted by the Murkoff Corporation. Armed only with a night-vision camcorder, he must survive, hide, and escape.
Yes — Outlast has 10 jump scares.
Average intensity: 4.2/5 (Intense)
0 avoidable · 10 unavoidable
Upon entering a dark room in the library, a corpse hanging by its feet suddenly drops from the ceiling with a loud noise.
Early GameChris Walker grabs the player unexpectedly as they try to enter a room, calls him 'Little Pig', and brutally throws him through a glass pane down into the foyer.
Early GameA seemingly dead or catatonic patient in a wheelchair suddenly jumps up and grabs the player as they walk past him, accompanied by a loud scream.
Early GameWhile the player squeezes through a very narrow gap between two walls, an inmate (Variant) suddenly grabs them from the side.
Mid GameWhile walking past the cell doors in the prison block, an inmate grabs the player through the bars with lightning speed.
Mid GameWhile exploring the dimly lit kitchen, a disfigured inmate suddenly charges at the player from the side out of nowhere.
Mid GameBehind a fence, the face of an inmate suddenly appears very close to the player, illuminated by the night vision camera.
Mid GameA patient stares motionlessly out of a rain-streaked window. As soon as the player approaches, he abruptly turns around, flashing his terrifying face in the night vision.
Late GameThe player hastily opens a set of steel double doors in the basement and instantly finds themselves face-to-face with Chris Walker, who was waiting right behind them.
Late GameWhile fleeing across a metal catwalk, the ghostly entity (The Walrider) materializes directly in front of the player with a loud rushing noise and attacks.
EndgameOutlast has 10 documented jump scares across 6 different locations. The average intensity is 4.2/5.
All 10 jump scares in Outlast are unavoidable.